![](https://media.mikrosanimation.com/app/uploads/2022/01/13230221/Mune_GuardianOfTheMoon_6-e1642179602532-1024x574.jpg)
On the texture side, Guerilla Render, Mikros’ rendering engine was able to give its measure: we had to be able to light amber, wax or lava realistically, with the required transluminescence.”
Article written by Paul Schmitt and published by pixelcreation.fr, October 2015
![](https://media.mikrosanimation.com/app/uploads/2022/01/13230228/Mune_GuardianOfTheMoon_7-e1642179751115-750x420.jpg)
![](https://media.mikrosanimation.com/app/uploads/2022/01/13230207/b6e115bdca84d43c9562a6e913169514cccf1bb7-e1642179573121-750x422.jpeg)
![](https://media.mikrosanimation.com/app/uploads/2022/01/13230215/Mune_GuardianOfTheMoon_5-e1642180066763-1024x574.jpg)
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